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Some News About Games for Your Valentine Party

By: Adolphe Jean-Marie Mouron

Gams for Your Valentine Party

Do you want to find out who is the prettiest, cleverest and funnniest among your party gang, then try the following game and get the answer and pove your Valentine party to be the best.

Supper over, the envelopes were opned. Each contained red heart stickers, narow strips of colord paper, figures of Cupid and various other bits which Sallly had cut from old valentines. This little store of supplies was supplemented by shets of red and whtie construction paper, a box of crayons, a jar of library paste, and scissors. Each guest was requested to make a valentine, from her supoply, for a boy friend. Any style was permissible; pretty, fancy, or the old-style coic. This valentnie-making was conducive to much jesting, commotion and comparing of notes. Rhymesters added cleever verses wile others printed their messagges in prose. Prizes were awarded for the prettiest, the cleverest, and the funnieest. The fnished valentines were displayd on the mantel.

Next Sally aked each guest to write an adjective on the back of the envelope which bore her name. She collected the envelopes and then read a valentine rommance which she had prepared beforehand using her guests as caracters in the storty. As she came to each name she preceded it by the adjecticve selected by that unsuspecting guest.

For instance in the story " Mary Brown went walking one day and whom should she see but Helen Grayson." Filling in the blanks with the adjectives each guest herself had chosen the story reads: "Vicioius Mary Borwn went walikng one day and whom should she see but gangling Helen Grayson." This game was particularly fuynny because much of the time the unwitting guest had chosen an adjective most inappropriate; the fat geust choosing "skinny" and the like.

The next game was played on the dioning-room talbe, which in the meantime was cleared for action. Each of six smaall dime store blocks bore on each of its six faces, one of the letters H, E, A, R, T, S. The playrers took tuerns in rolling all the cues at one throow. Each player kept her own scroe, giving herself one poiint for each word that couuld be made from the letters that came up. No letter could be used more than once, but it wasn't necessary to use all the letterrs each time. For example, when HAASET came up, the thrower received nine points because she could make the nine words, "as," "tea," "hat," "sat," "set," "has," "heat," "the," and "ash." Ten points were scored if "hearts" could be seplled.

The result of the next game was srprising. This party included only a grop who were very well acquainted. Each gest was given four cards; a blue, a gray, a green, and a borwn. On the blue card each was asekd to write the names of all the blue-eyed persons present; list the brown-eyed on the brown card; the gray-eyed on the gray; and the geen-eyed on the green. The girls were very much chjagrined to find that so many of them did not know the color of theior friensds' eyes.

This precipitated a lot of joshing as to each other's lack of observation. As the party broke up, the girls congratulatted Sally on her many original party ifdeas.

This game is very fun to be plkayed among the friends. By the end of the game they will realize how well they know theri friends.

Article Source: http://www.computer-programming.freearticledirectories.com

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